top of page
Battle Cars
Battle cars

Battle Cars is a Battle Royale car game where 64 players ruthlessly fight to the death in an abandoned city. Violent high-speed collisions, game changing abilities, spectacular tricks… In short; total destruction until only one remains!

​

Battle Cars is my final year project. Here is the result of our whole production.

​

I have been working on the keyart, concept arts and the whole 3D environment, including materials. I have also made some graffiti stickers.

​

You can check our confluence here: https://battlecars.atlassian.net/wiki/spaces/BC/overview

​

Wip: key art
Concept art
Concept art

Key art and some building concept arts

MockUpIngame
MockMenu

In-game and capacity customization menu mock-ups by Léa Galinha

01
02
03
Props used

Artscene: the aim here is to show a condensed version of our art direction and universe.

I have worked on the whole environment, including meshes, materials, decals.I have also made some 2D artworks for the graffitis.

Rendered in unity.

​

03
05

Battle Cars: Final Arena.
I have worked on the whole environment, including meshes, materials, decals.
I have also made some 2D artworks for the graffitis.

Rendered in Unity.

Concrete vers.2
Concrete vers.3
Bricks
Concrete and bricks
Metal tiles
Metal
Sand
Concrete vers.1

Materials created in substance designer. They are fully procedural and a lot of parameters are exposed such as color, normal strength, variations, etc..

Arena Graffiti
Arena Graffiti
Arena Graffiti
Artscene Graffiti
Artscene Graffiti
Artscene Graffiti
Artscene Graffiti

Various graffitis made for the project. I have been using photoshop for those, and added them in the engine using decals or by directly integrating them in the textures.

Our team is composed of:

​

- Dylan Fitzpatrick: Vision owner and gameplay programmer

- Matthias Johan: Producer

- Anthony Rabaux: Lead programmer

- Florian Eschalier: Technical game designer

- Louis Bayard: Level Designer

Léa Galinha: Art Director, FX artist and car designer

- Léa Lescuyer: Concept artist and environment artist

Polaroïd

Polaroïd is a zelda-like on which I have been working on with other students. You play as Namkha, a young girl who gets lost in the snow. I was mainly in charge of concepting and creating props in pixel art for the exploration zone. I have also worked on the ennemies and the final boss. Here are some of my work and in-game screenshots.

Camera
Camera sketches
Monkey
Final boss - Research
Final boss
Props : ruins
Sprites : enemies
In-game screenshot
In-game screenshot
In-game screenshot
Time of Legends : Joan of Arc

Time of Legends: Joan of Arc is a board game with 15mm figures and 3D terrain for 2 to 4 players set in a mythic hundred years war era. I worked on it as an intern, and I had the opportunity to create some 3D sculpts for some environment figures. I also worked on prototyping and testing the game. Here are some of my work.

Time of Legends : Joan of Arc
Environment figures
bottom of page