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Battle Cars
Battle cars

Battle Cars is a Battle Royale car game where 64 players ruthlessly fight to the death in an abandoned city. Violent high-speed collisions, game changing abilities, spectacular tricks… In short; total destruction until only one remains!

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Battle Cars is my final year project. Here is the result of our whole production.

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I have been working on the keyart, concept arts and the whole 3D environment, including materials. I have also made some graffiti stickers.

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You can check our confluence here: https://battlecars.atlassian.net/wiki/spaces/BC/overview

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Key art and some building concept arts

In-game and capacity customization menu mock-ups by Léa Galinha

Artscene: the aim here is to show a condensed version of our art direction and universe.

I have worked on the whole environment, including meshes, materials, decals.I have also made some 2D artworks for the graffitis.

Rendered in unity.

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Battle Cars: Final Arena.
I have worked on the whole environment, including meshes, materials, decals.
I have also made some 2D artworks for the graffitis.

Rendered in Unity.

Materials created in substance designer. They are fully procedural and a lot of parameters are exposed such as color, normal strength, variations, etc..

Various graffitis made for the project. I have been using photoshop for those, and added them in the engine using decals or by directly integrating them in the textures.

Our team is composed of:

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- Dylan Fitzpatrick: Vision owner and gameplay programmer

- Matthias Johan: Producer

- Anthony Rabaux: Lead programmer

- Florian Eschalier: Technical game designer

- Louis Bayard: Level Designer

Léa Galinha: Art Director, FX artist and car designer

- Léa Lescuyer: Concept artist and environment artist

Polaroïd

Polaroïd is a zelda-like on which I have been working on with other students. You play as Namkha, a young girl who gets lost in the snow. I was mainly in charge of concepting and creating props in pixel art for the exploration zone. I have also worked on the ennemies and the final boss. Here are some of my work and in-game screenshots.

Time of Legends : Joan of Arc

Time of Legends: Joan of Arc is a board game with 15mm figures and 3D terrain for 2 to 4 players set in a mythic hundred years war era. I worked on it as an intern, and I had the opportunity to create some 3D sculpts for some environment figures. I also worked on prototyping and testing the game. Here are some of my work.

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